

Will immediately trigger a new comparison. Reduce the number of players in the Target Count by 1 when receiving this signal. Will immediately trigger a new comparison.ĭecrement Target Player Count when Receiving From Increases the number of players in the Target Count by 1 when receiving this signal. Increment Target Player Count when Receiving From Any players that should have been counted or removed by the device when disabled will be processed now.ĭisable the device, stopping it from receiving signals (other than Enable) and from counting players.Ĭompare Players to Target when Receiving FromĬhecks whether there are enough players in the volume and sends on either the 'When Count Succeeds' or 'When Count Fails' transmitter. How far does the Zone sit from the base of the device?Įnables the device, allowing it to count players again and receive signals. When counting players in a zone, this determines how long players need to stand in the zone to be counted.ĭetermines whether the zone is visible during the game.ĭoes this device use Tiles or Meters or determine the size of its zone? If not, everyone in the island will be counted. If using Zone, will show options to define a region to only count players within that region. Sets the color of the device when the comparison succeeds. This affect both the icon and the zone, and is used when the device is either set to not count or when it has not yet succeeded. Select the icon to be shown on the Player Counter's Info Panel. The Size of the Counter Icon (not including the scaling of the device itself) Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown)ĭetermines if the device includes spectators as counted players (only when check all players in the island).ĭetermines if the Panel that shows count information can be seen by players during gameplay. None, Always, Pre-Game Only, Gameplay Only, Create Onlyĭetermines the game phases during which the device will be enabled. If set, the device will count all but the selected class. Players of this class are counted by the device. If set, the device will count all but the selected team. Players on this team are counted by the device. When this device succeeds or fails its compare test, does it transmit once using the last player interact with the device, or does it transmit once for every player currently counted? None, Last Instigator, Random Counted Player, For All 'Signal Only': the transmitter only activates when the 'Transmit for All' signal is received. 'Once Per Player': Each transmitter is only sent once per player per game (even if they leave the game and return). When does the device activate the Transmitters for players being Counted or Removed. Should the device automatically compare every tune a player us counted or removed? If set to 'during', it will only count while the game is in progress. Should the device automatically compare counted players against the target when the game starts? The target number of players required for the zone to activate the Success transmitter (or the Failure transmitter if it then fails the test). This determines if either the Success of Failure transmitters are activated. Device Settings Optionĭo Not Compare, Few Than, Equal Or Fewer, Not Equal To, Equal To, Equal Or More, More Thanĭetermines how the counted players need to be compared against the target player count. Tracks how many players are in the game and can send signals when players enter / leave.Īll default values have been Bolded.
FORTNITE PLAYER COUNT UPDATE
The Player Counter is a Device in Fortnite: Creative, added in Update v19.10.
